A site for Seeco films, and maybe more

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Mario Freerun

This was my submition to Michinima’s Film Festival. We shot this in 4 hours back in February (been busy). DIRECTOR’S CHANNEL: http://www.youtube.com/seecofilms Director/VFX: Shane English http://www.shaneenglish.com Freerunner/Mario: Vinny Grosso http://www.learnParkourSoCal.com http://www.youtube.com/LearnParkourSoCal http://www.meetup.com/LearnParkourSoCal Music by: James Egbert http://www.jamesegbertmusic.com/ http://www.beatport.com/artist/james-egbert/160375 B Cam: Lewis Fowler

Co-Op Life: Gauntlet

This project was a very difficult one from beginning to end, but was very much worth it.  We shot this back in september when finding holiday items were not easy.  Durning production we shot over 40 setups in a hot apartment with the windows blacked out and all the actors in sweaters. Post was also [...]

Co-Op Life: Call of Duty

This episode is the most simular to the short PWN3d we shot back in spring 2011.  We added a new character and a graphic text that was simular to that used in Call of Duty.  The graphic design floating in the middle of the characters world is my favorite part of the effects.  Its a simple effect [...]

Co-Op Life: BioShock

This is the first Co-Op life that we released and also the first one we wrote.  We shot this episode in one day with special concern to keep the shooting time with our young actress to a minimal.  I’ve never worked with kids before, but luckily young Hannah made it easy for me. The hardest part of the effects were [...]

PWN3D

Pwn3d was a project that was on the back burner for over a year. Jakes Hames original came up with the concept and we worked on over 9 variations of the script. In the end it took two 10 hour days of shooting and 3 weeks of post. I would like to thank everyone that [...]

PacMan Run

  PacMan Run is my first submission to the Machinama channel.  This project began because I had access to an Arri Alexa and I wanted to shoot some test footage.  Hans Obma was kind enough to run around for no good reason, because at that moment I had no idea what story to tell.  When [...]